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Justin McLachlan

Justin McLachlan

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May 16, 2013

Star Trek Into Darkness, a review

I’ll admit, I did have some concerns. I think part of the lure of Star Trek is the future it represents—one where humanity has evolved beyond its worst qualities. That’s a theme I talk about a lot in Treknology. And while I still think Star Trek Into Darkness’ opening scene, with the Enterprise underwater and the crew trying to neuter a volcano, are a bit out of field—my big issues with it when I saw it last year were mostly allayed by what happens later in the story. Mostly. I still think it’s odd for Spock to spout Prime Directive this, Prime Directive that while violating the Prime Directive himself, but more importantly—I was worried that violation would pass unnoticed. Unraveling the Prime Directive like that would chip away at the core of what makes Star Trek so special. It’s a world where we have hope, hope for ourselves and if you mess with that, you mess with the core of what Star Trek is.

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Justin McLachlan

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May 7, 2013

The Closet

A gun wielding maniac comes to dinner. We produced and shot this video for the DC 48 Hour Film project. On Friday night, we were given a genre, a prop, a character and a line of dialogue to include (suspense, a drumstick, Alex the inspector and “what do you think this is…”) and then we set to writing and shooting.

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May 2, 2013

Magic is famous

This GIF of my dog falling on his face has been viewed a couple hundred thousand times on Imgur. Magic is now way more famous than me.

Another, for your pleasure.

Justin McLachlan

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May 1, 2013

Help Kinsa, an iPhone based smart thermometer

How much more convincing do I need to do on the iPhone = Tricorder front? Kinsa is a smart thermometer whose electronics and processors are all contained in the phone. The real genius here is not just that you can log information for review by a doctor later, but that data is used to give you a sort of health forecast for your area (and gather public health data for official use).

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April 30, 2013

Air & Space book signing

I’m doing a signing for Treknology at the Smithsonian National Air & Space Museum on May 17, which is totally perfect, since they have the original model used in Star Trek TOS in their gift shop. Super excited, let me know if you’ll be in town and stopping by!

More details on the Treknology signing here.

Justin McLachlan

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April 30, 2013

The force is not with us

Today’s holograms are three dimensional, but they’re mostly still contained in a surface, like a piece of holographic film or glass. Projecting 3D images, or any image, hologram or not, into the air is a challenge we’ve just started to overcome. One company in Japan has figured out how to use lasers to cause a reaction in the oxygen and nitrogen in the air that results in a dot of light. Do this at a high frame rate and with enough dots-per-inch, and you get a realistic 3D image that can even move. Combine red, blue and green lasers and you have the full spectrum of color at your command, all out of thin air. This isn’t necessarily holography, at least in the traditional sense we’ve already discussed, but it’s our closest step yet toward the kinds of projections the holodeck probably uses. They’re not photo-realistic, though and even if they were, the illusion would fade as soon as you tried to touch them.

Star Trek solved this problem by wrapping their holodeck holograms in force fields. These not only provided structure and physical presence, but also tactile sensations. A rock in a holodeck not only looks like a rock, but if you touch it, an electromagnetic field makes it feel like a rock, too. Force fields also added a sense of movement. According to the Technical Manual, holodeck users are trapped in a kind of perpetual treadmill. As the user thinks he’s walking, he’s actually held in place by force fields while images on the walls scroll by and  “omnidirectional holo diode clusters” project the appropriate images into his field of view.

Today’s force field technologies, though, are limited, as in almost non-existent. We haven’t yet developed force fields that can provide any safe tactile feedback, let alone the nuances of seemingly unlimited materials and surfaces. Some current research is focused on charged plasma clouds to protect ships and satellites in space, but this approach still requires a physical wire mesh to contain the energy. It’s probably not an adaptable technique for a holodeck. A few years ago, the British Ministry of Defence announced a method to use supercapacitors in tank armor to generate a brief, but powerful magnetic field that could deflect grenades and bullets. While work is ongoing, most of it is geared toward these kinds of defensive applications. We obviously have a good deal of work to do before we can manipulate force fields with the kind of sophistication and complexity that a holodeck would require, and sadly, it might not be on anyone’s list of priorities. Even on Star Trek, humans had both transporters and warp drive before they invented force fields. The Enterprise NX-01 didn’t even have shields. Instead, they relied on polarized hull plates to protect them from weapons fire.

Excerpted from Treknology: Star Trek Tech 300 Years Ahead of the Future by Justin McLachlan. Get a copy on Amazon.

Justin McLachlan

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April 26, 2013

iPhone = Tricorder? [Treknology excerpt]

I’m about to make some of you very angry, but here’s the truth. Our computer technology is pretty much already beyond anything the crew of the Enterprise had. What we can’t do today, we’ll be able to soon.

We’ve advanced so far so quickly that comparisons between Star Trek’s and today’s computers are difficult to make. It’s not just that we’ve diverged in design and concept, it’s also scope and power and size. In the span of a few decades, we’ve gone from mainframes to desktop computers to mobile devices that rival anything we could’ve imagined just years ago. Even some of our supercomputers, the kind that still take up rooms and run calculations on complex events like nuclear bomb detonations, run on the same chips that power PlayStations. 1And speaking of mobile, every few months an article pops up about how someone is that much closer to building a functioning Tricorder—the mobile computer the crew of the Enterprise used—when they miss the fact that millions of us already carry Tricorders around in our pockets. We just call them iPhones. 2

Stay with me here. I can see the protests forming in your brains, ready to spill out in angry emails and posts on my Facebook wall. Yes, I know an iPhone doesn’t do everything a Tricorder could. I know the primary purpose of an iPhone, to make calls, is something a Tricorder was never used for. I know that they don’t even really look alike. Tricorders flip open, and smartphones don’t do that anymore. 3 But the devices do have a ton of similarities and we’re going to have to reset our thinking a little if we’re going to get through this book together in one piece. I’m going to take some unusual approaches to comparing Star Trek’s future technology with today’s, because while life imitates art and art tries to imitate life, we’re not using mirrors—more like, fuzzy watercolors. And when it comes to computers, we’re going to have to really reset. The mobile revolution of the last few years has dramatically changed our direction.

Take the Tricorder again, with its unimaginative gray box, thicker than a deck of cards and with a screen smaller than a Google Images thumbnail. Let go of that specific idea and instead start thinking that we can do and have done better. If you  do, I think you’ll be surprised not just how much everyday life already owes Star Trek—think computers and touch screens, for example—but also how much we’ve already left it behind (or soon will).

I know I’m off to a rocky start with some of you and we’ve barely made it through the first five paragraphs. The iPhone? Really? That’s where I’m going with this? That’s where I’m starting, yes. Let me show you why, but also, where it will lead us.

Excerpted from Treknology: Star Trek Tech 300 Years Ahead of the Future by Justin McLachlan

Notes:

  1. Liz Zyga, “US Air Force connects 1,760 PlayStation 3’s to build supercomputer”, Phys.org, December 2, 2010.
  2.  Or, to not offend anyone with a Blackberry or Android phone in their pocket, just “smartphones.” I chose not to use that because it no more accurately describes the device than iPhone does, but at least iPhone will get everyone’s—the fanboys’ and the haters’— hearts racing, albeit for different reasons.
  3. But alas, have you seen Star Trek: Nemesis? No hard feelings if you haven’t, but write me and let me know why this movie was important for any discussion of a smartphone-Tricorder comparison.
Justin McLachlan

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April 25, 2013

Some words of encouragement

It’s been a long week. I’m going to listen to this about 1,000 times today, I think.